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Intelligence Archive

SELECTED
WORKS.

A comprehensive overview of our most impactful collaborations, showcasing our technical expertise in environment design, asset optimization, and cinematic visual development.

Cluck and Luck Farm - 1
Cluck and Luck Farm - 2
Cluck and Luck Farm - 3
Cluck and Luck Farm - 4
Cluck and Luck Farm - 5
Cluck and Luck Farm - 6
Project Analysis

Cluck and Luck Farm

A complete UI experience for a match 3 puzzle game featuring a soft 3D look, rounded shapes, and playful color palettes designed for accessibility and engagement.

Technical Documentation

Cluck and Luck Farm is a match 3 puzzle game project for which our studio designed the complete UI experience. The visual direction follows a soft 3D look, a popular and trendy style commonly used in modern match 3 games. The goal was to create an interface that feels friendly, colorful, and approachable while remaining clear and intuitive for players of all ages. Due to NDA restrictions, only a limited portion of the UI work can be shared publicly. The showcased elements highlight the overall visual tone, including rounded shapes, soft lighting, and playful color palettes. Our team is actively working on this project, focusing on polished interactions and visual consistency to support an engaging and enjoyable puzzle game experience.
Li Wei – The Vigilante of Shanghai - 1
Li Wei – The Vigilante of Shanghai - 2
Li Wei – The Vigilante of Shanghai - 3
Li Wei – The Vigilante of Shanghai - 4
Li Wei – The Vigilante of Shanghai - 5
Li Wei – The Vigilante of Shanghai - 6
Project Analysis

Li Wei – The Vigilante of Shanghai

A deep dive into character and prop design for Li Wei, a masked vigilante in neon-lit Shanghai whose outfit and gear blend Chinese tradition with tactical purpose.

Technical Documentation

Li Wei, a former police officer in Shanghai, lost everything when a corrupt system failed to bring his family’s killers to justice. Disappearing from the public eye, he returns as a masked vigilante, determined to take down the city’s criminal underworld and corrupt officials. With the skills of a trained officer and the spirit of an ancient warrior, Li Wei wages a relentless war in the shadows of Shanghai. His mission: to restore justice and redeem a city on the brink of chaos. In the neon-lit streets, he fights not for glory, but to protect the soul of the city he once swore to defend. Li Wei’s outfit fuses tradition with purpose. His jacket, inspired by the Mandarin coat, honors his Chinese roots while concealing secret pockets for his gear. Beneath it, a bulletproof vest underscores the dangers he faces as a vigilante. The design reflects a broken man, driven by loss and seeking revenge, blending cultural elegance with the grim reality of his mission. Li Wei’s Combat Knife: Li Wei’s combat knife is a deadly blend of tradition and modernity. The blade is designed with influences from traditional Chinese knives, featuring sleek, modern enhancements for tactical efficiency. Engraved on the blade in Chinese is the word “revenge,” symbolizing its sole purpose. This knife is not just a weapon; it’s a deeply personal tool, reserved for delivering justice in Li Wei’s quest for vengeance.
Mafia Car Parking - 1
Mafia Car Parking - 2
Mafia Car Parking - 3
Mafia Car Parking - 4
Mafia Car Parking - 5
Mafia Car Parking - 6
Project Analysis

Mafia Car Parking

Complete UI system and asset design for a mobile parking game featuring high-energy neon visuals and a stylish mafia-themed atmosphere.

Technical Documentation

Mafia Car Parking is a mobile game project set in a neon city environment, combining a mafia themed atmosphere with modern urban visuals. Our studio focused on creating a bold and stylish presentation that reflects night time city life, glowing lights, and a high energy street vibe, while keeping the interface clear and functional for mobile gameplay. In this project, we designed the complete UI system, in game HUD, splash art, and Play Store assets, including the game icon and promotional images. Neon colors, sharp contrasts, and futuristic accents were used to enhance the city theme and strengthen the game’s visual identity. The final result is a cohesive and eye catching visual package optimized for mobile platforms.
Gaye Mandi - 1
Gaye Mandi - 2
Gaye Mandi - 3
Gaye Mandi - 4
Gaye Mandi - 5
Gaye Mandi - 6
Gaye Mandi - 7
Gaye Mandi - 8
Gaye Mandi - 9
Gaye Mandi - 10
Gaye Mandi - 11
Gaye Mandi - 12
Gaye Mandi - 13
Gaye Mandi - 14
Gaye Mandi - 15
Project Analysis

Gaye Mandi

A comprehensive isometric visual experience designed to connect overseas Pakistani children with the cultural atmosphere of Bakra Eid in Karachi.

Technical Documentation

Gaye Mandi is an isometric game project for which our studio created the complete visual experience. The game was developed for a Pakistani foreign school to help overseas Pakistani children connect with and enjoy the cultural atmosphere of Bakra Eid. Set in Karachi, the game reflects the city’s vibrant markets, festive streets, and everyday life through a warm and culturally rich visual style. Our studio handled all major visual components, including splash art, game Assets, character design, environment design, props design, and UI design. Each asset was carefully crafted to maintain clarity within the isometric view while preserving cultural authenticity. The overall visual direction focuses on making Pakistani traditions approachable, educational, and enjoyable for a younger international audience.
Zahra Adventure - 1
Zahra Adventure - 2
Zahra Adventure - 3
Zahra Adventure - 4
Zahra Adventure - 5
Project Analysis

Zahra Adventure

A unique fusion of Mughal era aesthetics and steampunk fantasy, featuring intricate character, environment, and weapon designs that blend history with imaginative technology.

Technical Documentation

Zahra Adventure is an under construction game project developed with a unique fusion of Mughal era aesthetics and steampunk fantasy. Our studio is responsible for creating key visual assets for the game, including character design, weapon design, and environment design. The artistic direction focuses on combining rich Mughal cultural elements with mechanical and industrial steampunk details to build a distinctive and immersive world. Due to NDA limitations, only a small portion of our work can be publicly showcased at this time. The visuals presented represent the foundation of the project’s art direction, highlighting the blend of historical influence and imaginative technology. Our team continues to actively work on this project, with more content planned as development moves forward.
Sniper Game UI Design - 1
Sniper Game UI Design - 2
Sniper Game UI Design - 3
Sniper Game UI Design - 4
Sniper Game UI Design - 5
Project Analysis

Sniper Game UI Design

Tactical and immersive UI design for a sniper game inspired by Pakistan Special Forces, focusing on military precision and discipline.

Technical Documentation

This sniper game UI design project is inspired by Pakistan Special Forces and their tactical operations against terrorism. The interface was designed to reflect discipline, precision, and military authority, aligning closely with the theme of modern combat. A rigid and dark visual style was chosen to convey seriousness and intensity, while maintaining clear readability during high pressure gameplay moments. The result is a clean, tactical, and immersive user interface that supports sniper based gameplay while reinforcing the game’s military identity.

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